![]() ![]() Goals for 3.4As the AI economy improved other areas of the AI started to become more obvious targets for improvement, namely the AI military fleet management and their diplomacy interactions with the player. While the AI economy management still has areas which can be improved, we felt satisfied with the changes made in 3.3 to the point where we wanted to move our focus to other areas of the AI. The reason for this was to establish the AI empires as relevant actors beyond the early game and give their interactions with the player more impact.įollowing some of the discussions here on our own forums and also on Reddit, my favorite topic has been seeing people react to AI empires suddenly being much stronger in the Galactic Community where they are passing resolutions against the players' will. ![]() ![]() If you have been following the AI dev diaries you probably know that our main objectives for the 3.3 Libra patch was to improve the economy management of the AI, especially with a mid and late game perspective in mInd. Before we dive into today’s dev diary let’s do a quick recap of the AI work that went into the 3.3 patch. Today I will bring you an update from the Custodian AI initiative. Hello everyone, it is me Offe, one of the Humans working on Stellaris. ![]()
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