![]() ![]() All of this, compounded with the odds that his low-risk general style is put at with his otherwise flashy magician characterization, makes me believe the guy could easily be due for a rehaul: Arbitrations since Drones can just traipse into his Cataclysms and become unattackable from within). So consequentially, Limbo ends up being a Warframe I don't feel is that welcome in most team missions - many more missions, including the Defense mission mode itself, favor quickly taking enemies out rather than just keeping them inactive for long enough, and then there's some situations where his gimmicks just don't work and end up introducing more complication than necessary (i.e. This simplicity isn't inherently bad, but what it does do is heavily reinforce the passive and defensive approach I was talking about above. So players usually just default to using 4 and basically nothing else.īecause of the nature of his abilities, this means that while playing Limbo can be complex, building for him just isn't - Ability Strength is a dump stat, which then meanwhile lets you maximize your duration and range, and the fact that Limbo has free-energy with his rift abilities, this makes efficiency and energy max pretty low priorities as well. However, the risks you take for this are massive, and the reward is. It seems like the idea he's meant to reinforce gameplay-wise is a risk-reward relationship - if you take Cataclysm out of the equation, his usage of dodges is meant to skillfully weave in and out of the rift, using his 1 and 3 abilities to slam enemies into the rift and divide and conquer between planes. While this is meant to really counterbalance him with his ability to literally stop swaths of enemies in place and attack them with impunity, as well as the nigh-absolute invulnerability he has within the rift, usually in practice it means he'll do everything he can to stay exclusively in his own realm, and force enemies into there with his Cataclysm. His best abilities do not do damage, the abilities that do deal damage don't scale up well, and because he has such low base stats, he basically risks a lot by attempting to fight outside of the rift. ![]() His ability loadout is extremely pigeonholed into defense. While this is undoubtedly useful, especially in mobile defense, goalie work on The Index, and frankly a bunch of solo-running of quests that just involve reaching a location instead of landing kills, it also isn't a very engaging one when you consider a couple of things: It's also a gimmick you can't really avoid interacting with either, as every ability he uses works with it in some way, and even just dodging will send him in and out of it. One thing that's always struck me about Limbo is how much he relies entirely on a singular gimmick, using the Rift Plane for basically everything he does. ![]()
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